Need to decide which projects to fund more aggressively? Ramp down? Or even cancel? Ask your people. They know.

Case

Electronic Arts (NASD: ERTS) increases revenues due to product quality improvements and more optimal marketing spend.

Challenge

Identify winning and losing products sooner by improving visibility into the performance of games 6 to 12 months prior to launch. Improve sales and marketing resource allocation.

Impact

$15 to 25M of incremental revenue due to backing blockbuster games.

Stakeholders

Studio heads, marketing and product managers.

Participants

R&D, QA, marketing, publishing from front line employees up through SVP level.

Results

Before After
Product launch plans were established by heads of studios and marketing leads. Using Crowdcast, over 400 employees across the organization forecast ship dates and product quality. Results are 31% more accurate than official forecasts.
Incentives tend to be over-optimistic. Incentives tend to be truthful.
Plan is updated at monthly meetings, regardless of availability of new information. Crowdcast reflects real-time updates as soon as information becomes available, allowing stakeholders to take corrective action sooner.